3D Design

In 2025, what I first thought was a creative block turned out to be a push toward something new. I needed an outlet where I could be as creative as possible — and that search led me to 3D design. What started in frustration quickly became inspiration, and I discovered exactly what I had been missing. Since then, I’ve fallen hard for 3D design, especially crafting game-like environment scenes. My inspirations often come from series and games — with Breaking Bad and GTA playing a big role in shaping the kind of worlds I love to create.

scooby

For this project I wanted to make something Halloween-themed, since I started this project right around that time - and what’s more Halloween than a creepy, abandoned farmhouse? My inspiration came from those early Call of Duty maps with their gritty rural buildings, mixed with the moody color vibes of Scooby-Doo (you might spot the purple lighting as a little nod to that). I imagined a story behind it, someone digging a hole late at night, maybe trying to hide something, and running off just as the rain started. That little bit of mystery helped guide the lighting, the fog, and the overall tone. Everything was created in Blender (Cycles).

va

This is my take on the classic desert gas station scene — but with a twist. I wanted it to feel like more than just an empty stop; it’s a crime scene with a story. The police have been here, something valuable was left behind, and someone has already broken back in to get it. That’s why the barrier tape is torn, hinting at something unsettling inside. For this project I focused heavily on lighting — using point lights and combining complementary colors (orange against blue-green tones) to create a contrast that feels both cold and strangely inviting. The warm glow cuts through the scene, adding tension and drawing the eye exactly where I want it. To push it further, I animated subtle details like flickering lights and spinning ventilation fans, giving the environment an eerie sense of life. This project marks a clear step forward from my earlier 3D work, both in mood and technical execution — and I loved getting lost in building its atmosphere. Created in Blender (Eevee)